AR archeology

AR archeology play

90%

Percentage of users rated AR implementation as valuable for kids

1mln+

The number of AR users per year

The Smithsonian Institution has unveiled Skin and Bone, an AR archeology app that shows the skeletons of vertebrates. 13 skeletons that are superimposed on images to recreate creatures. Users can see how skin and muscles would look on bones and how animals would move. This gives them a glimpse into the history of art creation and brings the exhibition to life.

AR archeology is a good example of using AR technology to give user deeper experience. Such experience helps user to understand better the subject,
as well as to cause stronger emotional effect. All these factors makes this experience more valuable for the user, so he will choose such quality
experience in the future, in comparison to other forms of experience. Such approach gives user ability not only just watch at the static objects and read prompts.
He also can view animated 3D scenes and interact with AR objects, so it’s enriching user’s experience.
User can interact with AR objects in multiple ways, including complex game mechanics. AR helps user to understand better complex concepts and structures.
For example, user can view in a layers different biological structures of extinct organisms. He can view it not only in static, but also can watch animated scenarios.

One of the benefit of AR archeology also is giving user ability to film AR content and share it with his fiends. This function boosts awareness and engage not only user by himself,
but his friends too.
Here you can read the article about AR for museums


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